The story is over quite quickly, especially given it covers the whole original anime series, and the only things you have post-Story is the ability to play through it again as one of five other characters or your choice of mini-game to replay. Some can be fun, like drawing transmutation circles (at least the first two or three times…) or arm wrestling, but others like running from a tumbling ball Indiana Jones-style are less fun. The main story mode, a mode where you can only play as Edward Elric, is near-visual-novel levels of text-heavy, and a lot of the action is further broken up by mini-games involving the DS’ touch screen. ![]() Where the problem with the game lies is everything else. I think he only went full armor with Edward to show off (and he quickly regretted it) and in the first-first fight with Bradley he spend must of it with out using the armor, and when he attempted to go full armor Bradley killed him. It’s perfectly fine, and sometimes quite satisfying as the look of all the sprites and backgrounds match the anime series well. Some of these special moves require you to gather white blobs that get converted into “Flamel signs” (as they’re apparently called) that gather on the touch screen, eventually if you have enough you can do a big screen-clearing special attack. ![]() ![]() Fullmetal Alchemist: Brotherhood is an action. The core gameplay is your standard scrolling beat ‘em up affair, with a single button for melee combos and some special moves based around the Alchemy seen in the series, which costs part of a regenerating bar on the top right of the screen. In the past his soul was affixed to a suit of armor after he lost his body while performing forbidden alchemy.
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